Dynamic Light Intensity issues

Hi everyone, I have a small question revolving around the idea of controlling the light intensity without making it look choppy. I have provided a temporary solution to my issue on controlling the lighting dynamically based on the time of day however I don’t want to keep it since it looks unpolished. Does anyone know a method to go about making the transition from 0-10 in light intensity smooth? Thanks in advance!

You will likely want to look into using a timeline: https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Timelines/index.html
Timelines can give you a smooth transition, and can be played in reverse as well.