Dynamic light culling and "freezerendering". How it all works?

You can use Max Distance for your lights as well. This is a feature used quite a bit in Fortnite where we can have a lot of lights. Set the Max Distance that they are visible from the camera. They will pop off outside of this distance. Use the Max Fade Distance to have them fade out so it’s not as noticeable too.

**Min Screen Radius for Lights ** sets a minimum radius that lights must affect on the screen to still be visible before they are culled. If the light gets small enough they are culled. lower values make lights stay visible longer even if they only affect a couple of pixels on screen but you still pay the cost for them. Increasing the minimum size they will cull sooner.