This is an excellent implementation. Yeah, the swaying is being caused by the cable actor component behaviour. IIRC, there is a way to remedy this somewhat, but I can’t for the life of me recall what it is.
This is an excellent implementation. Yeah, the swaying is being caused by the cable actor component behaviour. IIRC, there is a way to remedy this somewhat, but I can’t for the life of me recall what it is.