Dynamic Ledge Climb System

Hey thanks for the feedback! I’ve already fixed that bug for the update :slight_smile: It’s just an additional transition from the jump aiming states to “falling”

I haven’t tried the new Paragon characters just yet. With the IK system, it’s still a WIP and will be handled a lot differently. Just to check your set up after re-targeting.

  • check if the targeted animation clips have the AnimNotifies.
  • does the new character have the relevant sockets set up on the skeleton? (LeftHandSocket,etc)

Let me know if that helps, if not, shoot me a support email.
Again, thanks for the support! :slight_smile: