Hey thanks for the feedback! I’ve already fixed that bug for the update It’s just an additional transition from the jump aiming states to “falling”
I haven’t tried the new Paragon characters just yet. With the IK system, it’s still a WIP and will be handled a lot differently. Just to check your set up after re-targeting.
check if the targeted animation clips have the AnimNotifies.
does the new character have the relevant sockets set up on the skeleton? (LeftHandSocket,etc)
Let me know if that helps, if not, shoot me a support email.
Again, thanks for the support!