Dynamic Ledge Climb System

you have control on what you want to grab. All you’ll have to do is enable the necessary custom trace channels (in documentation) on any mesh and it will grab. I set it off by default so you have more control over where you can and cannot grab when doing level design :slight_smile:

btw, I do have vine climbing/scrambling in the works right now. So you could use that when it’s ready :slight_smile: although I didn’t plan for it to work on steep slopes… I might add that support a little later with an update