dynamic HUD texture

I wanted to create a dynamic texture for a small section of the HUD, I used a separate cam to create a render target and a material from that render target.
The problem is if i apply it to the HUD nothing happens, if I apply it to a block in the game it constantly updates.

Any ideas as to what could be going wrong? or is it simply not possible to create a dynamic texture for the HUD?

i did something similar, except … it worked :slight_smile:

My setup is quite simple.
I have an actor with a scenecapture2d component capturing every frame onto an render target.
This rendertarget is used in a unlit material and put into emissive color.
Last step is applying this material in UMG / Image control

emissive color sorted it out, thanks a lot ^^