Dynamic gravity problem with point gravity

First of all, I use a source build of Unreal engine where gravity is determined by a vector and is dynamic
So, I really feel stupid because it seems to be simple but I can’t find a way to create a point gravity…
I use “planar” gravity and it works very well but for point gravity, the gravity pulls the character backward no matter what (even if I make 1/x)
I just try to create a vector between the character and the center of the “planet” but it doesn’t work…

Got it, simple math problem… it wasn’t divide but substract…

Glad your issue got fixed, though I must ask, what source build are you using? Is it one you created for yourself or one available on the marketplace?