Point/Plane -based dynamic gravity model for levels:
Characters and actors need to have dynamic gravity normals.
Save() function for levels instead of just unloading:
Dynamically created streaming level content needs to be saved.
Point/Plane -based dynamic gravity model for levels:
Characters and actors need to have dynamic gravity normals.
Save() function for levels instead of just unloading:
Dynamically created streaming level content needs to be saved.