Dynamic gravity for characters

What can I do to reproduce your replication problems?

So it seems that is not implemented into the current version of 4.11 UE4 “Vanilla”?
What’s the update on project?

Epic’s integration is stalled and it’s not a good idea to use oooold code without fixes.

But don’t fret, my shiny new subclass will be ready to use in the coming weeks.

happens with the network smoothing mode on exponential, with network smoothing mode disabled everything is ok.

Super Excited for !! Is there any idea of when 'll be a thing? :smiley:

I have no issues with that.

Sooner than later, presently adapting the code that already worked to 4.12.2.

I took a pass recently at integrating the version a user posted on GitHub that worked against 4.11 (), which also included arbitrary gravity for the engine in general.

I had to fix a number of issues along the way, including some code that still had hardcoded Z=down assumptions, but overall it looked good. I did get it working but there is a ways to go, in terms of testing, cleanup, and performance. Some backwards compatibility also needs to be addressed.

I’m not sure if it will make the next release, it’s possible it could where Z=up behavior is unchanged and supported, and the other orientations are working but still considered rough and “experimental”.

-Zak

That’s good news! How can I help you? I have new code here but, it may be too late to provide it? Is your current integration in branch of the engine?

It’s in a separate dev stream right now, so not in quite yet. I’m having QA go over the changes week, and still working on cleaning things up and testing. It will make it to once we are confident that current standard behavior is unaffected and perf is minimally impacted.

The PR 1773 has some comments I made recently about some code I had questions on, you could add comments there as well. Ideally once code is in you could commit PRs to fix/add features. However I’m open to suggestions. It may be a few weeks until that point.

That’s awesome news Zak, very cool to see go into the engine. I don’t even know of any other out-of-box engines that support non-Z-down gravity!

Ok, I’ll try to add comments there as soon as I can. I will also report bugs that I noticed through Answerhub.

NinjaCharacter subclass is up! Go to >> UnrealEngine · GitHub << and grab the zip from the link posted at the top part (if error 404: log in to Github, link your UE4 account to Github).
I see no harm if I share the code I have now, let me know what you think if you use .
is for vanilla Unreal Engine 4.12.2, you still need Visual Studio to compile your game project; detailed instructions are provided.

I have linked my account UE4 to GitHub but i have error 404 …

I’m stupid its done … Thanks !!! :smiley:

Hey, I checked out your video and I was wondering if the Camera can be rotated with the player, Is that possible?

I can’t download on GitHub. I even made an account and everything. Is not available to people that didn’t spend any money?

You should be able to do that with blueprints.

What? Money? How? Anyways, if you are now part of Epic organization in GitHub, you should be able to access the webpage. What’s your username?

Thanks for the info and your effort in creating . Looking forward to epic integration, Hopefully before October because I’ll start building then. If not i’ll download visual studio and work with the source code modified.

I’ll PM my username to you. But, what is Epic organization? It seems to me like it’s supposed to be for the staff and engine contributors, and I’m currently neither of those.

I think you need to link your Epic account to your GitHub account.
IIRC you can find out how to do that here

I found your account in GitHub and seen you’re not a member of Epic organization, so you didn’t complete all the steps or there was an error somewhere. Did you try to see if you can download UE4 through GitHub?