Sorry if is a noobish question, but how do I now use that updated code?
At the moment I do a line trace from my character to the center of an object (in my case a sphere). I understand that I need to break the hit > get the normal > reverse it, but what do I do then? I’ve tried plugging that result into the Set Gravity Direction node but that’s not giving the desired result. I read something about applying a rotation to the CapsuleComponent of the character?
I think you’d help out alot of people if you’d explain how to use logic in blueprints.
Thanks in advance!