The only new function difference had to do with rootmotion, which we dont use
I replaced 2 if statements in movmementcomponent using bool function:
if (!HasAnimRootMotion() && !HasOverrideVelocityWithIgnoreZAccumulate())
to:
if (!HasAnimRootMotion() && !CurrentRootMotion.HasOverrideVelocity())
seems to work fine on 4.24 now, thanks!!
cheers
Frank