Dynamic gravity for characters

The only new function difference had to do with rootmotion, which we dont use

I replaced 2 if statements in movmementcomponent using bool function:

if (!HasAnimRootMotion() && !HasOverrideVelocityWithIgnoreZAccumulate())

to:

if (!HasAnimRootMotion() && !CurrentRootMotion.HasOverrideVelocity())

seems to work fine on 4.24 now, thanks!!

cheers
Frank