Thank you so much for sharing . It’s so rare we see such a gem like pop up.
Managed to have a play with . Really nice piece of work. Considering porting it to 4.19 (4.20 preview 1 Tuesday, but you didn’t hear that from me!)
Assuming I set up a scene like in your video, I can’t seem to get the character to walk forward around the loop, only strafe left and right.
I’ve tried using your built in Move Forward setup, built in to your NinjaCharacterMovementComponent. I’ve also tried the AddInputVector method inheriting from the PawnMovementComponent. Both methods seem subject to the same.
I’m using AddControllerYawInput to turn the character.
I’m guessing you ran in to problem too, hence the demo. I’m wondering if you had thoughts on it.
Happy to implement change and push the changes back upstream.
Best Regards,