Dynamic Gravity Actor Component

No, but there is a way to do this, although I need to change a lot of things. I need to create an array variable to Dynamic Gravity Force, Loc Gravity, Dynamic Gravity Intensity and a way to just set the value FALSE to Dynamic Gravity Boolean when end overlap in all Forces.

I’m now working in multiple widgets to Dynamic Gravity Force (it’s a very cool effect) and this will be in version 1.2. So, I think it’s not possible to finish without bugs your idea since next month, when I want to release the version 1.2.

Thanks,

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