Wow, I never thought about it.
Ok, I tested here and there is a method to change, but there is a situation that is doesn’t work, if you’re inside a Dynamic Gravity Force already you can’t call the function “EndOverlap”, You can not leave within their area.
So, for this to work the new Dynamic Gravity Force needs to be inside the Force that is active (like below) and you need to set the value for “Loc Gravity” and “Dynamic Gravity Intensity”, see the image below to understand how to do this.
As you can see, if the actor isn’t inside any Dynamic Gravity Force, you need to set the value for “Dynamic Gravity Boolean”.
If you don’t understand, don’t worry about that, we are compiling some questions about Dynamic Gravity and making a new video, and this situation will be in this video.
Thanks,
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