Dynamic Gravity Actor Component

Hello Lobotomy,

Today it’s not possible, because the actor component activate the physics, and after this you can’t control the Character until physics is off.

But I’m already working in some type of control of Dynamic Gravity Force Field and with your question I had an ideia of a new feature (I will include this in the version 1.2).

To minimize the spinning today try changing the value of “Angular Damping” on CapsuleComponent. I’m working to improve the “Adjust Rotation” option, today this not work correctly with characters (This will be in the version 1.2 too).

Thanks for the new ideia,

.