Dynamic Gravity Actor Component

Hey, one more question, do you think it would be possible for the player to have marginal influence on air control while in the gravitational field? Let’s say I put a weak spherical field, just above the floor in the third person template. If I get caught in that field, I want the player character to have a very small amount of control over his trajectory, while inside the field, before the delay is over.

I also don’t want the character to be spinning around helplessly without any controller input, like you have in the demonstration video. Is there any way to stop that? I want to be able to perform actions while under the dynamic gravity’s control.