Hey, one more question, do you think it would be possible for the player to have marginal influence on air control while in the gravitational field? Let’s say I put a weak spherical field, just above the floor in the third person template. If I get caught in that field, I want the player character to have a very small amount of control over his trajectory, while inside the field, before the delay is over.
I also don’t want the character to be spinning around helplessly without any controller input, like you have in the demonstration video. Is there any way to stop that? I want to be able to perform actions while under the dynamic gravity’s control.