Dynamic Gravity Actor Component

Thanks!

Yes, but the player cannot be a skeletal mesh, because the actor needs to have physics on, and when physics is on for skeletal meshes you can’t control it anymore. (This is very challenging to make using only Blueprints, but I will not give up. :wink: )

Here is some screenshots I made to answer you. I created a RollingBPExample and included the Dynamic Gravity in this project.

As you can see, there is like a gravity in this small planet and I can control the ball normally, without any problem with the camera.

Thank you,