I’m using a really messy solution to applying dynamic force components on my player to achieve water interaction - ripples around around the player.
I spawn and attach to sockets the dynamic force component that comes with the water plugin.
I have to spawn several of these from the feet upwards it gets messy, certain areas on the player won’t create ripples around them if at a particular depth and I feel there must be a better way.
I’ve tried a few different things but each to no avail.
I desire all the features of that dynamic force component in one place that covers the mesh or capsule of the player. Achieving a consistent interaction with the water at all depths.
Thanks for any help.