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Dynamic/Fluid diggable dirt

Hello Unreal enthusiasts! I am looking for any information on simulating dirt that can be picked up by say an Excavator and dropped into a new location and then walked over etc. I have been scouting around for information for a while and so far haven’t found much related to this.
Thank you in advance for any insight you can add!

Voxel Plugin will most likely do the job for you. Its possible to deform landscape in runtime with voxel plugin. With a particle system and simulated static meshes could be awesome project. Good luck on that.