I want to implement the throwing force for the ball, which is located in the hand of my character, I will need to add a HUD in which a scale from 0 to 100 is displayed, where 100 is the maximum throwing force, and 0, respectively, is the minimum force, how can I implement this? I have a blueprint of the ball and a blueprint of my character. Also, here is an example of how it looks, if there are any guides, I will be glad to study them, it would also be great if you took the time to show me a finished example of Blueprint