Dynamic Fixed Foveated Rendering (DFFR)

How to enabled DFFR?
I’m using Unreal 4.27.2 with Oculus VR plugin.
I have a Set Fixed Foveated Rendering Level node with Dynamics checked but i’m unable to see any change.
I’m checking the Fov with OVR Metrics, and nothing happens.

Is it only with the Oculus XR plugin?
Is it only for the Oculus Quest 2 ?

Anybody can point me in the right direction please?
Thx

Got it to work from the Project Settings/Plugins - OculusVR
Set FFRLevel to High Top and Check FFRDynamics

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