Dynamic Face Texture for MetaHumans - Is it possible?

Not sure if this is the best title. Essentially I want to know if it is possible to make a ‘mask’/texture to overlay onto a metahuman face to colour in the vertices that deviate from the neutral/original position of an unanimated face.

For example, whole face would be blue if neutral and not animated. If the L EyeBrow Raiser is set to 100% activation, then the brow would have a gradient running from vertices that did not move (blue) to vertices of the brow that moved the most (red). See attached photo for a visual example. Please let me know if you think something like this could be possible. Thanks!