Hi there,
I met a problem where our project has lots of different animations according to different things hold by player. That means in our animation blueprint there are tons of different animation assets. And I was wondering is there a way to dynamic choose which anim asset being played vs has a big anim grach placing these assets one by one.
I have tried parsed in a UAnimationAsset reference but there is no way to play it and has a pose pin to be connected to the out pose.
Thanks