Dynamic choose animation assets to be played in amin graph

Hi there,

I met a problem where our project has lots of different animations according to different things hold by player. That means in our animation blueprint there are tons of different animation assets. And I was wondering is there a way to dynamic choose which anim asset being played vs has a big anim grach placing these assets one by one.

I have tried parsed in a UAnimationAsset reference but there is no way to play it and has a pose pin to be connected to the out pose.

Thanks

Hello,

When you add an animation to the AnimGraph and select it, you will see a “As Pin” checkbox next to the Sequence.


You can turn that on and your animation will now accept a sequence variable which you can set any way you want.

Hope that helps!

Best regards,
Damir H.

Exactly what I’m looking for! Thank you so much.