I have this problem since forever, and decided to try to do something about it. Most of the projects I stay away from using any kind of physics because of this.
I have a chain. All the bones are setup as they should. But no matter what I do, if I come just a little close to it, interact with it in any way, its almost as if I would hit it with a nuclear explosion. Here is a video showing what I mean.
First of all, the bones freak out, second of all, when the char’s capsule meets the physical body of the chain, chain flies away. The same case was with anything - tables, barrels, etc.
Do you guys have any tips? Or hows it done in other projects?