Aye, but Google returns nothing about “world position behind translucency” ![]()
I found a link to blob shadows with UDK UDK | DevelopmentKitGemsCreatingASimpleBlobShadow but not sure if it’s translatable into UE4 as is (except Unreal script part).
Aye, but Google returns nothing about “world position behind translucency” ![]()
I found a link to blob shadows with UDK UDK | DevelopmentKitGemsCreatingASimpleBlobShadow but not sure if it’s translatable into UE4 as is (except Unreal script part).