Dynamic blob shadow ?

That’s what I am using. The thing is that Showdown happens on a flat floor at constant Z. So it’s not applicable to general levels, where actors that should be casting blob shadows can be anywhere on Z and floors can be as uneven as they come.

Also, I can’t use deferred decals for mobile - they too performance taxing :frowning: (and I don’t recall if they even work in mobile VR)