Dynamic blob shadow ?

Oh, I didn’t know UE4 already has that. I was talking about that custom code, yeah. What would be the best example to look at for UE4’s Sphere_AO ?

When I checked Showdown scene, all I saw was a sphere mesh with black on white image (blob shadow image) attached to the robot and massive network of noodles in the material editor :confused: There are some custom UV maps involved too. Not quite sure why.