I haven’t made any complex materials in UE4 yet, so I’d be happy to conquer 's method first. Plus, in mobile VR everything counts, so I am sure while Shadowgun’s shadows are neat, they require slightly more computation.
I haven’t made any complex materials in UE4 yet, so I’d be happy to conquer 's method first. Plus, in mobile VR everything counts, so I am sure while Shadowgun’s shadows are neat, they require slightly more computation.