@dan.reynolds Hello Dan and folks,
We are using UE4 for a live dance performance involving mocap and avatars of the dancers in a virtual space. It also involves capture and live processing of audio from the performance. For this we are making use of the new audio engine and the granular synth. Another program is receiving and recording the audio. Is it possible to dynamically load the audio, from memory or from file, into UE4 to make it available to the synth?
I would be happy to learn more about the synth or see the source. I am having some small problems with audio hiccups while it is playing and also would like to be able to control it precisely.
I don’t have much experience with UE4 but have lots of experience with Max and sound in general. There is an UE4 expert on the team.