Apparently this is the easy one to implement in blueprint according to https://answers.unrealengine.com/questions/920/static-arrays-in-blueprints.html which I only skimmed.
To me its not intuitive how to set one of these up. Im coming from a Unrealscript background where I defined a dynamic array variable of type CustomClass. There I could pop items right off the top and use them then delete them. I was unable to create an array variable by clicking on the new variable button in the upper right area of the blueprint.
Its possible I am excessively befuddled as its bedtime but I don’t understand this. I don’t have access to C++, as I understand Visual basic is mandatory which is a $300 investment I think?
At any rate what I need to accomplish:
-Create an array of references that point to instances of a custom class (I can get the references themselves, I just need to stack them into an array)
-Have a reference to that dynamic array
-Be able to get the most recent array item from the array (There were a couple ‘wildcard’ labeled pins that I found on some array nodes that worry me)
If there is documentation on this Id love to read/watch it.