I have designed an architecture that requires my game to be able to add anim notifes to animation sequences based on values present in a csv rather than making the edits individually in each asset. I would prefer to use blueprints, but if it is not possible, then can it be done in a way such that I can make it into a blueprint object? The plan is to have a script that sets up all the anim notifies for every animation at load time so that it is easier to edit things like animNotify time using the csv.
Bumping since no replies on either platform.
The new Animation Modifiers might be what you want: