Dynamic Anim Notifies Need Help with Implementation

I have designed an architecture that requires my game to be able to add anim notifes to animation sequences based on values present in a csv rather than making the edits individually in each asset. I would prefer to use blueprints, but if it is not possible, then can it be done in a way such that I can make it into a blueprint object? The plan is to have a script that sets up all the anim notifies for every animation at load time so that it is easier to edit things like animNotify time using the csv.

EDIT: Reddit post https://www.reddit.com/r/unrealengine/comments/7iojj6/help_dynamic_anim_notifies_need_help_with/

Bumping since no replies on either platform.

The new Animation Modifiers might be what you want: