Hi all,
I am attaching an actor blueprint to my level during runtime, which works just fine.
After I attached it to the selected level actor, I would like to create a sub-structure of StaticMeshComponents inside the new attached actor.
At the moment, I just found one solution to archive this, here is the blueprint of the new attached actor.
Red: How to create new staticmashcomponents during runtime.
Blue: Just loop of my data
Green: What I really want to do Is like the Add button, to attach a new static mesh component to the “floor” component.
With my solution, new attached staticmashcomponents will be added to the actor, can be clicked in by level but they are not visible inside the outliner or the details pane of the new attached actor, also they will not be saved, when I save my project.
Is there any way to add custom staicmashcomponents of a selected actor by using blueprints or c++?
Please help