Hello guys! I’m trying to adapt the navmeshbounds volume in levels to map center/sizes via bp, in this way I don’t risk the nav is too small or too big than the navigable map. I did some math on room’s bounds to calculate the map center (would be the new location for navmesh) and the map size to scale it. Everything is fine here. The problem is, after the nav is repositioned and scaled, the nav is not updated in simulation but only when I go back in editor or if I move it manually. And Idk why honestly because my set up is:
Runtime (Project Settings/Navigation Mesh) :
Force Rebuild on Load - true
Runtime Generation - Dynamic
Collision :
Generate Overlap Events During Level Streaming - true
Update Overlaps Method During Level Streaming - always update
Navigation System :
Supported Agent - RecastNavMesh
Navmesh :
Mobility - Movable
" " During Level Streaming - true and always update.
Can someone help me? Thank y’all!!!