dyld: Symbol not found: _BlueprintCompileAndLoadTimerData

Build seems to complete successfully on OSX(10.11.6) with only some small issues (AvfMedia.dylib fails) however attempting to run the produced binary produces the following:

# ./Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor
dyld: Symbol not found: _BlueprintCompileAndLoadTimerData
  Referenced from: ~/git/GameEngines/UnrealEngine/./Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor
  Expected in: flat namespace
 in ~/git/GameEngines/UnrealEngine/./Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor
[1]    23306 trace trap  ./Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor

Hello

Could you post the full log from the packaging process? How are you going about running this binary? Are you installing it to the device through the commandline or placing the associated files onto the device and installing from there?

Thanks Matthew,

For some reason there was an old version of XCode installed on this system. Updating XCode fixed the build.