Hello all, My name is Dylan, I’m a character artist available for freelance and contract work.
I’ve worked in the local games industry for several years now, and have experience creating high resolution models in Zbrush, retopologizing/UV’s in Maya, texturing and rendering in both realistic PBR pipelines with Substance painter, and stylized hand painted, or low poly aesthetics with 3D Coat.
I also have skills in real time lighting, rigging and skinning characters for pose and creating materials in substance designer.
I focus on character art, but I also have have experience creating modular environment assets, props and weapons for games.
I am a full time freelancer and have a flexible schedule.
You can see my full portfolio at
ArtStation - Dylan Young
You can reach me at:
- Substance Painter
- Retopo & UV’s - Maya
- 3D Coat
- Substance Designer
- Marmoset Toolbag
- Unreal Engine 4
- Unity Engine
- Character Rigging - Maya