Hi All,
While trying to run my package from ue4 in Linux ,I met with some problem about texture format.
According to the log, DXT1 texture is not supported. I have already changed all my DXT1 texture to other format. Anyway, the bug still exist. I assume it’s caused by DXT1s in Engine Content.
I don’t feel it’s the right way that I manually find all DXT1 in Engine Content and change them. Those texture are not even being used in my levels.
Is there a way I avoid to pack them, or forbid UE to use DXT1 format at all?