DX12 - Lumen - Nanite - Virtual Textures... Non Stop Crashes

Running a 3080 with those features enabled. I get crashes if I touch anything related to the landscape and even placing rocks while copying and scaling them etc… As soon as I try to pan my camera or move with RMB + WASD I get the already known GPU crash. I mean I can’t do anything at all. Also the landscape contained some layers from Early Access and now every time I try to access the landscape editor all the landscape edits get messed up. Not even deleting some of the layers to see if any of them is responsible for that will fix it. I simply can’t enter the landscape editing or I destroy the landscape. I see lots of people complaining about DX12 crashing yet it is still happening. So the question is how the hell are we going to develop anything using UE5?

Same here. I have a 4090/128gb ram/7950X and have constant crashing. I have spent more time trying to find work-arounds and hacks to dodge crashes and memory leaks more than I can actually, ya know, focus on development. Feels like I cant enable any of these “next gen” features without blowing my project up. I guess we are supposed to just admire world partition, nanite, lumen HLODs and virtual textures from afar without touching.