DX12 Direct Storage?

DirectStorage is confirmed! :smiling_face_with_three_hearts:

Strangely, they didn’t answer my question about Sampler Feedback and VRS. I feel like the real breakthrough is the combination of DirectStorage and Sampler Feedback Streaming. Maybe Virtual Texturing can be accelerated and improved with these two techniques. Plus, there’s texture space shading which should deliver nice improvements too.

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