I am using Atlases in a material and I have noticed in the low res textures areas in the distance from mipmapping, you can see in between the tiles.
I am following this in ue5:
Anyway to resolve it?
I am using Atlases in a material and I have noticed in the low res textures areas in the distance from mipmapping, you can see in between the tiles.
I am following this in ue5:
Anyway to resolve it?
Have you tried different mip gen settings and filtering settings for the textures?
You may also want to have a couple of pixels of padding so you aren’t relying on pixel perfect UV application.
Thanks for trying to help.
Using the bias from the material to control mipmap distance solved it. That way I can control the mipmap distance.
On a curious note, I decided to try the padding following this:
I am still seeing the seams when I use the dx and dy. Is there a way to adjust the mipmap settings in the texture settings. I have 16 textures atlas in a 4k map with a padding of 8px for each atlas.