Hey Chris, this is a nice start, swinging the mace around right after hitting the jump key is amusing indeed! Nice use of UMG for the mini-level up system as well.
In terms of feedback I would focus on more more fluid movements and animations for combat, add more combat moves and maybe relax the stamina bar requirements a bit. The movement feels jerky at times which for a hack n’ slash genre takes away from the fun.
Also the AI needs to be a bit more aggressive as well perhaps!
Hey, youre absolutely right…animations are faaaar away from being goof/ fluid, …think i still need a bunch of time to get the things working properly; have you tried to play with a Gamecontroller? its much better in my opinion