For anyone interested, i already got some help shortly after posting this. What made the difference for my scene was that i had to increase the bounds of the effect, add a ’ collision’ setting to my particle system and in there check off the ’ kill occluded particles ’ . i increased the amount of particles just a little bit and started the life cycle of the system a second or 2 later in the sequence so that when it would show up there was still plenty of dust blowing up.