During the simulation, the object is suddenly deleted.

I’m using ue4.27.
I created C++ project with Third person templet.

  1. I Created Chair object in 3dmax.

  2. imported my modeling files into unreal engine.

  3. I turned on ‘Simulate Physics’ in detail tab.

  4. started PIE.

  5. when mannequin touch chairs, they suddenly deleted in world outliner and be invisible.

Sorry for my bad english ability.

Video here

Are they actually removed from the map? You press F8 and take a look at how many chairs you have in the outliner.

It could just be they getting bounced a long way.