Hi,
I’m trying to figure out how long the system takes to complete a function. Are there blueprint nodes available to start and stop a timespan to log to the console? If not, is there a way to do this in C++?
Thanks!
Hi,
I’m trying to figure out how long the system takes to complete a function. Are there blueprint nodes available to start and stop a timespan to log to the console? If not, is there a way to do this in C++?
Thanks!
You could use GetRealTimeInSeconds.
It goes right down to the millisecond, you could use it to measure elapsed time.
I don’t know if there’s a way to isolate the actual CPU time used by a function.