Duplicating StaticMeshActor with the same label as it's Static Mesh results in weird behaviour

Hey ,

Just to be sure, you have to name the “Floor” asset to “CubeMesh”, without the space.

Another way to reproduce the bug is to create a new sub level, name the “Floor” asset to “CubeMesh” (without the space), and move it to the sub level.

It seems like this does not occur in all versions of UE4. I’ve tested with other versions and I didn’t get the problem.

Thanks.