Duplicating StaticMeshActor with the same label as it's Static Mesh results in weird behaviour

Hell merubiny,

I followed your reproduction steps but I am unable to reproduce the issue.

Steps I took :

1.) Open New Third Person Example Project
2.) Renamed the “Floor” Asset in the world outliner to “Cube Mesh”
3.) Alt + moved the floor to duplicate

I was unable to see the Null reference as you described.