Hello Unreal Dev’s,
I’m trying to duplicate an animated skeletal mesh without luck so far. I can duplicate a static skeletal mesh and the duplicated mesh will appear in the same location. However, when I try to duplicate an animated mesh the newly created duplicate will appear at the origin of the animation, and not at the origin of the original mesh. I’ve looked at all of the get location modules, and none of them seem to get me the transform I need. What am I doing wrong?
I’m doing this through blueprints btw.
original_mesh → “add skeletal mesh component” → “set skeletal mesh” (target -duplicate mesh, new mesh - original mesh) → “set Master Pose Component” (target -duplicate mesh, new master bone component - original mesh)
thanks,