Duplicating blueprint for statsic mesh acxtor

Hello, yesterday I was able to apply a blueprint for a static mesh actor which produces a sparking on and off light sequence, however, I would to find out how I can duplicate this so that I can have a second static mesh actir which behaves the same as the original based on the orginal blueprint. I have tried copying and pasting the bluepting int he level editor and applying the new references to the second mesh actor, however there is no functionaility.