Duplicating a Player's Screen

Hi guys,

I honestly have no idea where to post this, but I think this section of the forums is closest to applying.

I am working on a project that requires a screen being split into two parts. This is essentially taking a game or anything playing through in UE and splitting it into two identical windows. The player can still play the game as he normally would, but on his one screen he would see the game mirrored identically into two sections. Think of it as mirroring two monitors with one desktop, except the two images are on one monitor, side by side. I want to try and do this in UE4, but I have no idea if it is even possible. Would I have to build some sort of a plugin, or is it simpler that that?

If this is plausible, my next issue would be to nudge one of the windows slightly to one side. Here is an example of that in a photograph:

Notice that the image on the right is identical, except the frame is shifted slightly to the left. This is what I after.

I have no idea how something like this could be incorporated into UE4, but I want to try. Any ideas?

You’re trying to do stereoscopic rendering, the engine supports this natively.

Just type ‘stereo on’ in the console.

If the effect it outputs is not what you’re looking for you can also use this approach:

Note that you can adjust HMD mirror mode using these commands: VR Mirror Standard Output - Community & Industry Discussion - Epic Developer Community Forums

Thanks, but “stereo on” or “stereo” do not work as console commands. Nothing happens. There is a “ShowFlag.StereoRendering” but this also does nothing.