Just a few weeks into learning Unreal… Was doing some testing and wanted to revise my pawn blueprint but keep the old one as well, so I duplicated my pawn and then duplicated my input mapping context, I assigned the new input mapping in the Add Mapping Context node. I thought this would read in the new mapping which has some different bindings but it’s still using the old key bindings. I’m rather stumped as to why this wouldn’t be working, I looked all around the level to see what other settings I would need to change but nothing is standing out to me, seemed like it would be very straightforward to do. I’ve attached a picture of my new nodes and the input mapping.
Realized what it was after a day, had to change my Player spawn from disabled to player 0…doh