I’m trying to understand if this is a severe bug in UE5.0.3 or if it’s something I’ve accidentally done.
Today I started a new project, I created an actor and then wrote some code in both the constructor and the Event Graph.
I duplicated the blueprint and renamed since I wanted to share some values between them, and I noticed that editing a blueprint was also editing the other at the same time
It also happens with cut/copy/paste, CTRL+Z seems not to be affected.
Should I open a bug report or is it an option that I can deactivate? I’m glad I discovered it soon enough because I was destroying the original BP editing its duplicate
Thank you in advance